Software Engineering MCQs | Page - 93
Dear candidates you will find MCQ questions of Software Engineering here. Learn these questions and prepare yourself for coming examinations and interviews. You can check the right answer of any question by clicking on any option or by clicking view answer button.
Q. The system modeling is normally referred to
β
Correct Answer: (A)
An abstract viewing of a system
Q. In system modeling:
A-Architectural model:
B-Stimulus-response model:
C-Behavioral models:
1-Used to describe the overall behavior of the system:
2-State transition diagram show how the system reacts to internal and external events:
3-Shows principal sub-systems which makes the system
β
Correct Answer: (C)
A-3, B-2, C-1
Q. In system modeling :
A-Classification model;
B-Stimulus-response model;
C-Data processing model:
1-Here data-flow diagram show how data is processed at different stages;
2-Here object class/inheritance diagram show, how entities have the common characteristics;
3-Here state transition diagram shows the how the system reader to internal and external events
β
Correct Answer: (A)
A-2, B-3, C-1
Q. In system modeling
Statement- 1: State-machine model is used to model the behavior of a system in response to internal and external events.
Statement- 2: Stimulus response model represents state transition diagram that show how system reacts to internal and external events.
β
Correct Answer: (A)
Statement-1 and 2 both correct
Q. Taxonomy is
β
Correct Answer: (A)
Classification scheme, which shows who object class is related to other class through common attributes and services
Q. In system modeling :
A-Model; B-Prototype;;
1- it’s an abstract view of a system that ignores system details;
2-It’s an initial version of system software
which givers end-users a concrete impression of the system capacities
β
Correct Answer: (A)
A-1, B-2
Q. Sub-systems in a system are
β
Correct Answer: (A)
Independent systems that compro- mises the system
Q. The following is not true for client-server model
β
Correct Answer: (D)
An intersection between clients by passing the server
Jump to