Q. Which co-ordinates allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied?

  • (A) vector co-ordinates
  • (B) 3D co-ordinates
  • (C) affine co-ordinates
  • (D) homogenous co-ordinates
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βœ… Correct Answer: (D) homogenous co-ordinates

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