πŸ“Š Computer Graphics
Q. In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies outside the window and S ( Previous point) lies inside the window. Then while processing through that window boundary we should
  • (A) store interaction point of line ps (s’) only
  • (B) store point p and s’
  • (C) store point p only
  • (D) store points s and s’
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βœ… Correct Answer: (A) store interaction point of line ps (s’) only

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