πŸ“Š Usability Engineering
Q. Exploratory Evaluation:
  • (A) explores the potential design space for new designs.
  • (B) involves collecting process data.
  • (C) a special kind of goal.
  • (D) is a usability inspection method.
πŸ’¬ Discuss
βœ… Correct Answer: (A) explores the potential design space for new designs.
πŸ“Š Usability Engineering
Q. What are the pros (advantages) of a heuristic evaluation?
  • (A) all known problems are found
  • (B) 3 evaluators find 80% of all known problems
  • (C) usable early in development
  • (D) costly
πŸ’¬ Discuss
βœ… Correct Answer: (C) usable early in development
πŸ“Š Usability Engineering
Q. In general, a pilot test is intended to:
  • (A) discover gear-up accidents with aircraft landing gear.
  • (B) discover unrealistic time estimates for tasks.
  • (C) discover effective equipment.
  • (D) determine an alternative set of tasks for testing
πŸ’¬ Discuss
βœ… Correct Answer: (B) discover unrealistic time estimates for tasks.
πŸ“Š Usability Engineering
Q. : capture the non-verbal dialogue between artifact and user over time.
  • (A) persona
  • (B) scenario
  • (C) dialogue
  • (D) design model
πŸ’¬ Discuss
βœ… Correct Answer: (B) scenario
πŸ“Š Usability Engineering
Q. Explanatory undo is, generally, a much more pleasant feature than .
  • (A) single undo
  • (B) multiple undo
  • (C) blind undo
  • (D) incremental undo
πŸ’¬ Discuss
βœ… Correct Answer: (C) blind undo
πŸ“Š Usability Engineering
Q. Conventional wisdom says that tell the user when he has made some mistake.
  • (A) program crash
  • (B) system stuck
  • (C) error messages
  • (D) metadata
πŸ’¬ Discuss
βœ… Correct Answer: (C) error messages
πŸ“Š Usability Engineering
Q. How do you identify the user in the usability engineering lifecycle?
  • (A) draw up a user profile
  • (B) run a thinking aloud test
  • (C) assume the role of an apprentice learning from the master craftsman
  • (D) observe representative users
πŸ’¬ Discuss
βœ… Correct Answer: (D) observe representative users
πŸ“Š Usability Engineering
Q. & are the main functions of GUI.
  • (A) pointing & selecting
  • (B) selecting & executing
  • (C) pointing & editing
  • (D) none of these
πŸ’¬ Discuss
βœ… Correct Answer: (A) pointing & selecting
πŸ“Š Usability Engineering
Q. Conventional wisdom says that tell the user when he has made some mistake.
  • (A) program crash
  • (B) system stuck
  • (C) error messages
  • (D) metadata
πŸ’¬ Discuss
βœ… Correct Answer: (C) error messages

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