πŸ“Š Computer Graphics
Q. A circle, if scaled only in one direction becomes a ?
  • (A) Ellipse
  • (B) Parabola
  • (C) Hyperbola
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (A) Ellipse
πŸ“Š Computer Graphics
Q. The transformation in which an object is moved from one position to another in circular path around a specified pivot point is called
  • (A) Rotation
  • (B) Translation
  • (C) Scaling
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (A) Rotation
πŸ“Š Computer Graphics
Q. The transformation in which an object is moved in a minimum distance path from one position to another is called
  • (A) Rotation
  • (B) Replacement
  • (C) Translation
  • (D) Scaling
πŸ’¬ Discuss
βœ… Correct Answer: (C) Translation
πŸ“Š Computer Graphics
Q. Oblique projection with an angle of 45 to the horizontal plane is called as:
  • (A) Cabinet projection
  • (B) Isometric projection
  • (C) Cavalier projection
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (C) Cavalier projection
πŸ“Š Computer Graphics
Q. The purpose of the front and back clipping planes in OpenGL. Which of the following was NOT a purpose for using clipping planes?
  • (A) division by zero
  • (B) objects behind the center of projection mapping onto the projection plane
  • (C) avoiding the problems of infinite viewing volume size
  • (D) none
πŸ’¬ Discuss
βœ… Correct Answer: (C) avoiding the problems of infinite viewing volume size
πŸ“Š Computer Graphics
Q. When transforming a random Axis-Aligned Bounding Box defined by the points (nearx, neary, nearz) and (farx, fary, farz) to the standard orthographic viewing box, which affine transforms are used?
  • (A) shear and translation
  • (B) rotation and scale
  • (C) scale and shear
  • (D) translation and scale
πŸ’¬ Discuss
βœ… Correct Answer: (D) translation and scale
πŸ“Š Computer Graphics
Q. This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.
  • (A) Orthographic Parallel Projection
  • (B) Axonometric Parallel Projection
  • (C) Oblique Parallel Projection
  • (D) none
πŸ’¬ Discuss
βœ… Correct Answer: (A) Orthographic Parallel Projection
πŸ“Š Computer Graphics
Q. This projection technique does NOT have the direction of projection perpendicular to the viewing plane.
  • (A) Orthographic Parallel Projection
  • (B) Axonometric Parallel Projection
  • (C) Oblique Parallel Projection
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (C) Oblique Parallel Projection
πŸ“Š Computer Graphics
Q. This projection technique has the direction of projection perpendicular to the viewing plane, but the viewing direction is NOT perpendicular to one of the principle faces.
  • (A) Orthographic Parallel Projection
  • (B) Axonometric Parallel Projection
  • (C) Oblique Parallel Projection
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (B) Axonometric Parallel Projection
πŸ“Š Computer Graphics
Q. Which of the following does NOT figure into the Field of View of a pinhole camera?
  • (A) The direction of projection
  • (B) The distance from the center of projection to the projection plane
  • (C) The size of the projection plane
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (A) The direction of projection