πŸ“Š Computer Graphics
Q. To modify the graphics in coded numbers ______________ is used.
  • (A) Transport
  • (B) Transfer
  • (C) Transformation
  • (D) Relation
πŸ’¬ Discuss
βœ… Correct Answer: (C) Transformation
πŸ“Š Computer Graphics
Q. To determine the points inside the polygon this test is used
  • (A) Inside test
  • (B) Side by side test
  • (C) Over test
  • (D) Outside test
πŸ’¬ Discuss
βœ… Correct Answer: (A) Inside test
πŸ“Š Computer Graphics
Q. Boundary fill and flood fill algorithm begins with a
  • (A) Fruit
  • (B) Leaf
  • (C) Picture
  • (D) Seed
πŸ’¬ Discuss
βœ… Correct Answer: (D) Seed
πŸ“Š Computer Graphics
Q. Region filling is the process of ___________a definite area of region.
  • (A) Coloring in
  • (B) Preparing
  • (C) Selecting
  • (D) Removing
πŸ’¬ Discuss
βœ… Correct Answer: (A) Coloring in
πŸ“Š Computer Graphics
Q. DDA algorithm used for the
  • (A) Draw a rectangle
  • (B) Draw a circle
  • (C) Draw a polygon
  • (D) Draw a line
πŸ’¬ Discuss
βœ… Correct Answer: (D) Draw a line
πŸ“Š Computer Graphics
Q. DDA stands for
  • (A) Digital Decision Analysis
  • (B) Decision Divide Analysis
  • (C) Digital Differential Analysis
  • (D) Digital Differential Analyzer
πŸ’¬ Discuss
βœ… Correct Answer: (D) Digital Differential Analyzer
πŸ“Š Computer Graphics
Q. The _________ is a geometric representation of the volume visible to the ________
  • (A) viewing frustum ,virtual camera.
  • (B) virtual camera, viewing frustum ,
  • (C) viewing cone, virtual camera
  • (D) virtual camera, viewing cone
πŸ’¬ Discuss
βœ… Correct Answer: (A) viewing frustum ,virtual camera.
πŸ“Š Computer Graphics
Q. which of the following is not a hidden surface removal algorithm
  • (A) Z-buffering
  • (B) Binary space partitioning
  • (C) Warnock algorithm
  • (D) Sutherland cohen
πŸ’¬ Discuss
βœ… Correct Answer: (D) Sutherland cohen
πŸ“Š Computer Graphics
Q. If we assume a uniform intensity of ambient light, Ia, then the intensity of the diffuse reflection at any point on the surface: I = _______where ka=the ambient diffuse coefficient of reflection
  • (A) ka/Ia
  • (B) ka * Ia,
  • (C) ka-Ia
  • (D) ka+Ia
πŸ’¬ Discuss
βœ… Correct Answer: (B) ka * Ia,
πŸ“Š Computer Graphics
Q. ka the ambient diffuse coefficient of reflection always has a value
  • (A) >1
  • (B) between 0 and 1
  • (C) >0
  • (D) <0
πŸ’¬ Discuss
βœ… Correct Answer: (B) between 0 and 1