πŸ“Š Computer Graphics
Q. Z -buffer algorithm are
  • (A) Simplest algorithm
  • (B) Complex algorithm
  • (C) Largest algorithm
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (A) Simplest algorithm
πŸ“Š Computer Graphics
Q. In which year Z- buffer algorithm are described?
  • (A) 1995
  • (B) 1974
  • (C) 1945
  • (D) 1981
πŸ’¬ Discuss
βœ… Correct Answer: (B) 1974
πŸ“Š Computer Graphics
Q. Which surface algorithm is based on perspective depth?
  • (A) Depth comparison
  • (B) Z-buffer or depth-buffer algorithm
  • (C) subdivision method
  • (D) back-face removal
πŸ’¬ Discuss
βœ… Correct Answer: (B) Z-buffer or depth-buffer algorithm
πŸ“Š Computer Graphics
Q. The types of hidden surface removal algorithm are
  • (A) Depth comparison, Z-buffer, back-face removal
  • (B) Scan line algorithm, priority algorithm
  • (C) BSP method, area subdivision method
  • (D) All of these
πŸ’¬ Discuss
βœ… Correct Answer: (D) All of these
πŸ“Š Computer Graphics
Q. The method which is based on the principle of checking the visibility point at each pixel position on the projection plane are called
  • (A) Object-space method
  • (B) image-space method
  • (C) Both a & b
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (B) image-space method
πŸ“Š Computer Graphics
Q. The method which is based on the principle of comparing objects and parts of objects to each other to find which are visible and which are hidden are called
  • (A) Object-space method
  • (B) image-space method
  • (C) Both a & b
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (A) Object-space method
πŸ“Š Computer Graphics
Q. The dynamic effect of an image is called
  • (A) Video
  • (B) Animation
  • (C) Super sampling
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (B) Animation
πŸ“Š Computer Graphics
Q. The painter algorithm are based on the property of
  • (A) Polygon
  • (B) Frame buffer
  • (C) Depth buffer
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (B) Frame buffer
πŸ“Š Computer Graphics
Q. The painter algorithm are also called
  • (A) Depth sort algorithm
  • (B) Priority algorithm
  • (C) Both a & b
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (C) Both a & b
πŸ“Š Computer Graphics
Q. Which type of quad tree is specifically used to store lines rather than points
  • (A) Point quad tree
  • (B) Edge quad tree
  • (C) Curves quad tree
  • (D) Areas quad tree
πŸ’¬ Discuss
βœ… Correct Answer: (B) Edge quad tree