πŸ“Š Computer Graphics
Q. Hidden surface problem relies on a device called
  • (A) Z-buffer
  • (B) X-buffer
  • (C) Y-factor
  • (D) None
πŸ’¬ Discuss
βœ… Correct Answer: (A) Z-buffer
πŸ“Š Computer Graphics
Q. which of the following are simple shapes as described by constructive solid geometry
  • (A) cuboids,
  • (B) cylinders,
  • (C) prisms,
  • (D) all of the above
πŸ’¬ Discuss
βœ… Correct Answer: (D) all of the above
πŸ“Š Computer Graphics
Q. The main topological items in boundary representation are:
  • (A) faces, edges and vertices.
  • (B) faces,graphs,edges
  • (C) edges,graphs,points
  • (D) faces,edges ,points
πŸ’¬ Discuss
βœ… Correct Answer: (A) faces, edges and vertices.
πŸ“Š Computer Graphics
Q. In BRep (boundary representation) A solid is represented as a collection of _____surface elements, the boundary between solid and non-solid.
  • (A) connected
  • (B) disconnected
  • (C) parallel
  • (D) perpendicular
πŸ’¬ Discuss
βœ… Correct Answer: (A) connected
πŸ“Š Computer Graphics
Q. − Cavalier and Cabinet projections are
  • (A) Orthographic Projection
  • (B) Perspective Projection
  • (C) Isometric Projection
  • (D) oblique projections
πŸ’¬ Discuss
βœ… Correct Answer: (D) oblique projections
πŸ“Š Computer Graphics
Q. Parallel projection discards _______and parallel lines from each vertex on the object are extended until they intersect the view plane.
  • (A) x-coordinate
  • (B) z-coordinate
  • (C) y- coordinate
  • (D) xyz coordinate
πŸ’¬ Discuss
βœ… Correct Answer: (B) z-coordinate
πŸ“Š Computer Graphics
Q. Sutherland - Hodgman Polygon Clipping algorithm goes around the edges of the window, clipping the polygon, it encounters ____types of edges.
  • (A) one
  • (B) two
  • (C) three
  • (D) four
πŸ’¬ Discuss
βœ… Correct Answer: (D) four
πŸ“Š Computer Graphics
Q. Which of the following is the equation involved in window to viewport mapping(symbols have their usual meanings)
  • (A) xv=sxxw+tx,yv=syyw+ty
  • (B) xv=sxxw-tx,yv=syyw-ty
  • (C) xv+sxxw=tx,yv+syyw=ty
  • (D) xv=sxxw*tx,yv=syyw*ty
πŸ’¬ Discuss
βœ… Correct Answer: (A) xv=sxxw+tx,yv=syyw+ty
πŸ“Š Computer Graphics
Q. Find the odd one out
  • (A) World Coordinate System
  • (B) Screen Coordinate System
  • (C) World Window
  • (D) None of these
πŸ’¬ Discuss
βœ… Correct Answer: (D) None of these
πŸ“Š Computer Graphics
Q. If the object uses the golden mean in its distances from the viewer, its perspective will have a golden mean proportion to the
  • (A) front corner
  • (B) back corner
  • (C) height
  • (D) height*mean
πŸ’¬ Discuss
βœ… Correct Answer: (B) back corner