M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. Hidden surface problem relies on a device called (A) Z-buffer (B) X-buffer (C) Y-factor (D) None ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (A) Z-buffer
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. which of the following are simple shapes as described by constructive solid geometry (A) cuboids, (B) cylinders, (C) prisms, (D) all of the above ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (D) all of the above
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. The main topological items in boundary representation are: (A) faces, edges and vertices. (B) faces,graphs,edges (C) edges,graphs,points (D) faces,edges ,points ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (A) faces, edges and vertices.
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. In BRep (boundary representation) A solid is represented as a collection of _____surface elements, the boundary between solid and non-solid. (A) connected (B) disconnected (C) parallel (D) perpendicular ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (A) connected
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. − Cavalier and Cabinet projections are (A) Orthographic Projection (B) Perspective Projection (C) Isometric Projection (D) oblique projections ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (D) oblique projections
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. Parallel projection discards _______and parallel lines from each vertex on the object are extended until they intersect the view plane. (A) x-coordinate (B) z-coordinate (C) y- coordinate (D) xyz coordinate ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (B) z-coordinate
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. Sutherland - Hodgman Polygon Clipping algorithm goes around the edges of the window, clipping the polygon, it encounters ____types of edges. (A) one (B) two (C) three (D) four ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (D) four
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. Which of the following is the equation involved in window to viewport mapping(symbols have their usual meanings) (A) xv=sxxw+tx,yv=syyw+ty (B) xv=sxxw-tx,yv=syyw-ty (C) xv+sxxw=tx,yv+syyw=ty (D) xv=sxxw*tx,yv=syyw*ty ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (A) xv=sxxw+tx,yv=syyw+ty
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. Find the odd one out (A) World Coordinate System (B) Screen Coordinate System (C) World Window (D) None of these ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (D) None of these
M Mr. Dubey π Coach β 104.48K Points π Computer Graphics Q. If the object uses the golden mean in its distances from the viewer, its perspective will have a golden mean proportion to the (A) front corner (B) back corner (C) height (D) height*mean ποΈ Show Answer π¬ Discuss π Share β‘Menu β Correct Answer: (B) back corner