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Usability Engineering MCQs | Page - 11

Dear candidates you will find MCQ questions of Usability Engineering here. Learn these questions and prepare yourself for coming examinations and interviews. You can check the right answer of any question by clicking on any option or by clicking view answer button.

Q. 101) Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly

(A) interview
(B) questionnaire
(C) research
(D) observation
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Q. 102) "Using model of how a human would use a proposed system to obtain predict usability measure by calculation or
simulation."
Choose the evaluation technique to describe the above statement

(A) heuristic evaluation
(B) cognitive walkthrough
(C) model-based evaluation
(D) review-based evaluation
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Q. 103) Which problem that might occur in a group-experimental studies
i. Analysis
ii. Subject group
iii. Data assembly
iv. Choice of task

(A) i, ii and iii
(B) i, ii and iv
(C) i, iii and iv
(D) ii, iii and iv
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Q. 104) Identify the evaluation technique that evaluates design on how well it support user in learning task

(A) heuristic evaluation
(B) cognitive walktrough
(C) model-based evaluation
(D) review-based evaluation
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Q. 105) Advantages:
question can be varied to suit context Disadvantages
Time consuming

(A) questionnaire
(B) protocol analysis
(C) interview
(D) review-based evaluation
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Q. 106) Error rate will increase as font size decrease" The above statement is

(A) participants
(B) hypothesis
(C) dependent variables
(D) independent variables
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Q. 107) Independent variables is characteristic changed to produce different condition.
Choose the example of Independent variables
i. Gender
ii. Interface style

(A) i, ii and iii
(B) i, ii and iv
(C) i, iii and iv
(D) ii, iii and iv
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Q. 108) Which is the best definition of an interaction paradigm?

(A) in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
(B) is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
(C) inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
(D) the conceptual model used to guide the design of the interface.
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Q. 109) Which is the best definition of an interaction mode?

(A) in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
(B) is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
(C) inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
(D) the conceptual model used to guide the design of the interface.
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Q. 110) What is an "affordance" according to Norman (1999):

(A) property of an object that indicates to people how to use the object.
(B) the return on investment of the user­centred design process.
(C) the opportunity cost of not using user­centred design.
(D) an instruction on an interface signalling how to use the interface.
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