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Usability Engineering MCQs | Page - 16

Dear candidates you will find MCQ questions of Usability Engineering here. Learn these questions and prepare yourself for coming examinations and interviews. You can check the right answer of any question by clicking on any option or by clicking view answer button.

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Q. 151) The field of HCI                      

(A) is a brunch of computer engineering
(B) involves very little applied knowledge
(C) focuses on the study of human behavior on the basis of pschology
(D) attempts to understand and shape the way people interact with computers
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Q. 152) he Usability Engineering involve three phase EXCEPT:

(A) requirement analysis
(B) implementation
(C) installation
(D) design, testing, and development
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Q. 153)                      plays a role to bridge up the gape between the interfaces of machines and human understanding.

(A) human
(B) computer
(C) human computer interaction
(D) none of these
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Q. 154) A                   is usually a collection of icons those are reminiscent of the purpose of the various modes.

(A) button
(B) pointer
(C) title bar
(D) palette
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Q. 155) What do you enjoy most about your job (or lifestyle) is an example of                   .

(A) avoidance
(B) motivation
(C) exceptions
(D) attitude-oriented questions
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Q. 156) Waterfall model is basically a                    model in which each step must be completed before the next step can be started

(A) incremental
(B) linear
(C) iterative
(D) analytical
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Q. 157) Which of the technique evaluates design on how well it supports user in learning task

(A) heuristik evaluation
(B) cognitive walkthrough
(C) model-based evaluation
(D) review based evaluation
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Q. 158) i. Touch
ii. Smell
iii. Sound
iv. Instinct

(A) i, ii and iii
(B) i, iii and iv
(C) i, ii and iv
(D) ii, iii and iv
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Q. 159) in a heuristic evaluation:

(A) a group of psychologists administer a questionnaire
(B) a group of usability experts review a user interface according to a small set of principles
(C) a group of test users conduct a formal experiment
(D) a group of usability experts judge an interface with a detailed checklist of guidelines
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Q. 160) There can only be one                    persona per interface for a product

(A) primary
(B) secondary
(C) supplemental
(D) customer
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